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Updated: 7 min 15 sec ago

Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

Wed, 28/01/2015 - 6:10am
An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).

Read more of this story at Slashdot.








Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

Wed, 28/01/2015 - 6:10am
An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).

Read more of this story at Slashdot.








Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

Wed, 28/01/2015 - 6:10am
An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).

Read more of this story at Slashdot.








Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

Wed, 28/01/2015 - 6:10am
An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).

Read more of this story at Slashdot.








Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

Wed, 28/01/2015 - 6:10am
An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).

Read more of this story at Slashdot.








Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

Wed, 28/01/2015 - 6:10am
An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).

Read more of this story at Slashdot.








Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

Wed, 28/01/2015 - 6:10am
An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).

Read more of this story at Slashdot.








Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

Wed, 28/01/2015 - 6:10am
An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).

Read more of this story at Slashdot.








Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

Wed, 28/01/2015 - 6:10am
An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).

Read more of this story at Slashdot.








Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

Wed, 28/01/2015 - 6:10am
An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).

Read more of this story at Slashdot.








Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

Wed, 28/01/2015 - 6:10am
An anonymous reader writes: The record for smallest computer implementation of chess on any platform was held by 1K ZX Chess, which saw a release back in 1983 for the Sinclair ZX81. It uses just 672 bytes of memory, and includes most chess rules as well as a computer component to play against. The 32-year-old record has been beaten this week by the demoscene group Red Sector Inc. They have implemented a fully-playable version of chess called BootChess in just 487 bytes (readme file including source code).

Read more of this story at Slashdot.








FCC Prohibits Blocking of Personal Wi-Fi Hotspots

Wed, 28/01/2015 - 5:06am
alphadogg writes: The FCC on Tuesday warned that it will no longer tolerate hotels, convention centers or others intentionally interfering with personal Wi-Fi hotspots. This issue grabbed headlines last fall when Marriott International was fined $600,000 for blocking customer Wi-Fi hotspots, presumably to encourage the guests to pay for pricey Internet access from the hotel.

Read more of this story at Slashdot.








Latest Windows 10 Preview Build Brings Slew of Enhancements

Wed, 28/01/2015 - 4:05am
Deathspawner writes: Following its huge Windows 10 event last Wednesday, Microsoft released a brand-new preview build to the public, versioned 9926. We were told that it'd give us Cortana, Microsoft's AI assistant, as well as a revamped Start menu and updated notifications pane. But as it turns out, that's not even close to summing up all that's new with this build. In fact, 9926 is easily the most substantial update rolled out so far in the beta program, with some UI elements and integral Windows features seeing their first overhaul in multiple generations.

Read more of this story at Slashdot.








Engineers Develop 'Ultrarope' For World's Highest Elevator

Wed, 28/01/2015 - 3:02am
HughPickens.com writes: Halfway up the Shard, London's tallest skyscraper, you are asked to step out of the elevator at the transfer floor, or "sky lobby," a necessary inconvenience in order to reach the upper half of the building, and a symptom of the limits of elevators today. To ascend a mile-high (1.6km) tower using the same technology could necessitate changing elevators as many as 10 times. Elevators traveling distances of more than 500m [1,640 ft] have not been feasible because the weight of the steel cables themselves becomes so great. Now, after nine years of rigorous testing, Kone has released Ultrarope — a material composed of carbon-fiber covered in a friction-proof coating that weighs a seventh of the steel cables, making elevators of up to 1km (0.6 miles) in height feasible to build. Kone's creation was chosen to be installed in what's destined to become the world's tallest building, the Kingdom Tower in Jeddah, Saudi Arabia. When completed in 2020, the tower will stand a full kilometer in height, and will boast the world's tallest elevator at 660m (2,165ft). A 1km-tall tower may seem staggering, but is this the build-able limit? Most probably not, according to Dr. Sang Dae Kim. "With Kingdom Tower we now have a design that reaches around 1 km in height. Later on, someone will push for 1 mile, and then 2 km," says Kim. He adds that, technically speaking, 2 km might be possible at the current time. Anything higher would require new materials and building techniques.

Read more of this story at Slashdot.








Ask Slashdot: What Makes a Great Software Developer?

Wed, 28/01/2015 - 1:00am
Nerval's Lobster writes: What does it take to become a great — or even just a good — software developer? According to developer Michael O. Church's posting on Quora (later posted on LifeHacker), it's a long list: great developers are unafraid to learn on the job, manage their careers aggressively, know the politics of software development (which he refers to as 'CS666'), avoid long days when feasible, and can tell fads from technologies that actually endure... and those are just a few of his points. Over at Salsita Software's corporate blog, meanwhile, CEO and founder Matthew Gertner boils it all down to a single point: experienced programmers and developers know when to slow down. What do you think separates the great developers from the not-so-fantastic ones?

Read more of this story at Slashdot.








Gamma-ray Bursts May Explain Fermi's Paradox

Wed, 28/01/2015 - 12:16am
An anonymous reader writes: A new study confirms the potential hazard of nearby gamma-ray bursts. It quantifies the probability of an event near Earth, and more generally in the Milky Way and other galaxies over time: "[Evolved] life as it exists on Earth could not take place in almost any galaxy that formed earlier than about five billion years after the Big Bang." This could explain the Fermi's paradox, or why we don't see billion-year-old civilizations all around us.

Read more of this story at Slashdot.








Inside the Largest Virtual Psychology Lab In the World

Tue, 27/01/2015 - 11:35pm
bearhuntz writes: Riot Games has been using League of Legends as a psychology lab to run scientific experiments and reduce toxic player behavior for a while now. This article explains some of the experiments they're doing, and what the results have been. "For example, one product is a restricted chat mode that limits the number of messages abusive players can type per match. It’s a temporary punishment that has led to a noticeable improvement in player behavior afterward —on average, individuals who went through a period of restricted chat saw 20 percent fewer abuse reports filed by other players. The restricted chat approach also proved 4 percent more effective at improving player behavior than the usual punishment method of temporarily banning toxic players. Even the smallest improvements in player behavior can make a huge difference in an online game that attracts 67 million players every month."

Read more of this story at Slashdot.








YouTube Ditches Flash For HTML5 Video By Default

Tue, 27/01/2015 - 10:52pm
An anonymous reader writes: YouTube today announced it has finally stopped using Adobe Flash by default. The site now uses its HTML5 video player by default in Google's Chrome, Microsoft's IE11, Apple's Safari 8, and in beta versions of Mozilla's Firefox browser. At the same time, YouTube is now also defaulting to its HTML5 player on the web. In fact, the company is deprecating the "old style" Flash object embeds and its Flash API, pointing users to the iFrame API instead, since the latter can adapt depending on the device and browser you're using.

Read more of this story at Slashdot.








Lizard Squad Hits Malaysia Airlines Website

Tue, 27/01/2015 - 10:14pm
An anonymous reader writes: Lizard Squad, the hacking collaborative that went after the PlayStation Network, Xbox Live, and the North Korean internet last year, has now targeted Malaysia Airlines with an attack. Bloomberg links to images of the hacks (including the rather heartless 404 jab on its home page) and columnist Adam Minter wonders why Malaysia Airlines, which has had so much bad press in the past 12 months, was worthy of Lizard Squad's ire. In apparent answer, @LizardMafia (the org's reputed Twitter handle) messaged Mr. Minter this morning: "More to come soon. Side Note: We're still organizing the @MAS email dump, stay tuned for that."

Read more of this story at Slashdot.








Kepler Discovers Solar System's Ancient 'Twin'

Tue, 27/01/2015 - 9:24pm
astroengine writes: Astronomers have found a star system that bears a striking resemblance to our inner solar system. It's a sun-like star that plays host to a system of five small exoplanets — from the size of Mercury to the size of Venus. But there's something very alien about this compact 'solar system'; it formed when the universe was only 20 percent the age it is now, making it the most ancient star system playing host to terrestrial sized worlds discovered to date.

Read more of this story at Slashdot.