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How MMO Design Has Improved Bar Trivia

Slashdot - Sat, 16/05/2015 - 6:34am
Polygon.com features a look at how (very) different computer game worlds can meet, in the form of game designer Ralph Koster's Kitchen Disasters-style rescue effort to revive a game quite unlike the ones he's famous for designing, like Ultima Online. Bar-trivia provider Buzztime has been putting electronic trivia games into bars for three decades -- and in that time, the number of options available to potential players has jumped. Bar trivia has crept into the domain of things like vinyl-based juke-boxes: not without appeal, but not exactly modern. Koster has tried to apply modern game design paradigms and objectives, and revamped the game: Koster's Jackpot Trivia is now being introduced in a few hundred locations. Buzztime operates in around 4,000 bars and restaurants, but already the new addition has increased game usage by 15 percent. Much of the improvements came from Koster's experiences of making and playing MMOs, and on the MMO's influence on all games. "These days, a lot of the qualities of MMOs are popping up on everything from social media to systems that sit outside and on top of games, like everything around Xbox Live and Steam," he says. The re-vamp means, for Buzztime, better matching of opponents, as part of an overall redesign of incentives and risks: players have also gotten finer-grained control over their plays, by being able to assign weight to their answers: that means they can guess with less penalty when answers are tough, or take advantage of confidence in knowledge about a category in which they're strong.

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