Slashdot

Syndicate content Slashdot
News for nerds, stuff that matters
Updated: 15 min 33 sec ago

Social Security Administration Joins Other Agencies With $300M "IT Boondoggle"

Thu, 24/07/2014 - 6:20pm
alphadogg (971356) writes with news that the SSA has joined the long list of federal agencies with giant failed IT projects. From the article: "Six years ago the Social Security Administration embarked on an aggressive plan to replace outdated computer systems overwhelmed by a growing flood of disability claims. Nearly $300 million later, the new system is nowhere near ready and agency officials are struggling to salvage a project racked by delays and mismanagement, according to an internal report commissioned by the agency. In 2008, Social Security said the project was about two to three years from completion. Five years later, it was still two to three years from being done, according to the report by McKinsey and Co., a management consulting firm. Today, with the project still in the testing phase, the agency can't say when it will be completed or how much it will cost.

Read more of this story at Slashdot.








Social Security Administration Joins Other Agencies With $300M "IT Boondoggle"

Thu, 24/07/2014 - 6:20pm
alphadogg (971356) writes with news that the SSA has joined the long list of federal agencies with giant failed IT projects. From the article: "Six years ago the Social Security Administration embarked on an aggressive plan to replace outdated computer systems overwhelmed by a growing flood of disability claims. Nearly $300 million later, the new system is nowhere near ready and agency officials are struggling to salvage a project racked by delays and mismanagement, according to an internal report commissioned by the agency. In 2008, Social Security said the project was about two to three years from completion. Five years later, it was still two to three years from being done, according to the report by McKinsey and Co., a management consulting firm. Today, with the project still in the testing phase, the agency can't say when it will be completed or how much it will cost.

Read more of this story at Slashdot.








Social Security Administration Joins Other Agencies With $300M "IT Boondoggle"

Thu, 24/07/2014 - 6:20pm
alphadogg (971356) writes with news that the SSA has joined the long list of federal agencies with giant failed IT projects. From the article: "Six years ago the Social Security Administration embarked on an aggressive plan to replace outdated computer systems overwhelmed by a growing flood of disability claims. Nearly $300 million later, the new system is nowhere near ready and agency officials are struggling to salvage a project racked by delays and mismanagement, according to an internal report commissioned by the agency. In 2008, Social Security said the project was about two to three years from completion. Five years later, it was still two to three years from being done, according to the report by McKinsey and Co., a management consulting firm. Today, with the project still in the testing phase, the agency can't say when it will be completed or how much it will cost.

Read more of this story at Slashdot.








Social Security Administration Joins Other Agencies With $300M "IT Boondoggle"

Thu, 24/07/2014 - 6:20pm
alphadogg (971356) writes with news that the SSA has joined the long list of federal agencies with giant failed IT projects. From the article: "Six years ago the Social Security Administration embarked on an aggressive plan to replace outdated computer systems overwhelmed by a growing flood of disability claims. Nearly $300 million later, the new system is nowhere near ready and agency officials are struggling to salvage a project racked by delays and mismanagement, according to an internal report commissioned by the agency. In 2008, Social Security said the project was about two to three years from completion. Five years later, it was still two to three years from being done, according to the report by McKinsey and Co., a management consulting firm. Today, with the project still in the testing phase, the agency can't say when it will be completed or how much it will cost.

Read more of this story at Slashdot.








Social Security Administration Joins Other Agencies With $300M "IT Boondoggle"

Thu, 24/07/2014 - 6:20pm
alphadogg (971356) writes with news that the SSA has joined the long list of federal agencies with giant failed IT projects. From the article: "Six years ago the Social Security Administration embarked on an aggressive plan to replace outdated computer systems overwhelmed by a growing flood of disability claims. Nearly $300 million later, the new system is nowhere near ready and agency officials are struggling to salvage a project racked by delays and mismanagement, according to an internal report commissioned by the agency. In 2008, Social Security said the project was about two to three years from completion. Five years later, it was still two to three years from being done, according to the report by McKinsey and Co., a management consulting firm. Today, with the project still in the testing phase, the agency can't say when it will be completed or how much it will cost.

Read more of this story at Slashdot.








Social Security Administration Joins Other Agencies With $300M "IT Boondoggle"

Thu, 24/07/2014 - 6:20pm
alphadogg (971356) writes with news that the SSA has joined the long list of federal agencies with giant failed IT projects. From the article: "Six years ago the Social Security Administration embarked on an aggressive plan to replace outdated computer systems overwhelmed by a growing flood of disability claims. Nearly $300 million later, the new system is nowhere near ready and agency officials are struggling to salvage a project racked by delays and mismanagement, according to an internal report commissioned by the agency. In 2008, Social Security said the project was about two to three years from completion. Five years later, it was still two to three years from being done, according to the report by McKinsey and Co., a management consulting firm. Today, with the project still in the testing phase, the agency can't say when it will be completed or how much it will cost.

Read more of this story at Slashdot.








Social Security Administration Joins Other Agencies With $300M "IT Boondoggle"

Thu, 24/07/2014 - 6:20pm
alphadogg (971356) writes with news that the SSA has joined the long list of federal agencies with giant failed IT projects. From the article: "Six years ago the Social Security Administration embarked on an aggressive plan to replace outdated computer systems overwhelmed by a growing flood of disability claims. Nearly $300 million later, the new system is nowhere near ready and agency officials are struggling to salvage a project racked by delays and mismanagement, according to an internal report commissioned by the agency. In 2008, Social Security said the project was about two to three years from completion. Five years later, it was still two to three years from being done, according to the report by McKinsey and Co., a management consulting firm. Today, with the project still in the testing phase, the agency can't say when it will be completed or how much it will cost.

Read more of this story at Slashdot.








Social Security Administration Joins Other Agencies With $300M "IT Boondoggle"

Thu, 24/07/2014 - 6:20pm
alphadogg (971356) writes with news that the SSA has joined the long list of federal agencies with giant failed IT projects. From the article: "Six years ago the Social Security Administration embarked on an aggressive plan to replace outdated computer systems overwhelmed by a growing flood of disability claims. Nearly $300 million later, the new system is nowhere near ready and agency officials are struggling to salvage a project racked by delays and mismanagement, according to an internal report commissioned by the agency. In 2008, Social Security said the project was about two to three years from completion. Five years later, it was still two to three years from being done, according to the report by McKinsey and Co., a management consulting firm. Today, with the project still in the testing phase, the agency can't say when it will be completed or how much it will cost.

Read more of this story at Slashdot.








Black Holes Not Black After All, Theorize Physicists

Thu, 24/07/2014 - 5:38pm
KentuckyFC (1144503) writes Black holes are singularities in spacetime formed by stars that have collapsed at the end of their lives. But while black holes are one of the best known ideas in cosmology, physicists have never been entirely comfortable with the idea that regions of the universe can become infinitely dense. Indeed, they only accept this because they can't think of any reason why it shouldn't happen. But in the last few months, just such a reason has emerged as a result of intense debate about one of cosmology's greatest problems — the information paradox. This is the fundamental tenet in quantum mechanics that all the information about a system is encoded in its wave function and this always evolves in a way that conserves information. The paradox arises when this system falls into a black hole causing the information to devolve into a single state. So information must be lost. Earlier this year, Stephen Hawking proposed a solution. His idea is that gravitational collapse can never continue beyond the so-called event horizon of a black hole beyond which information is lost. Gravitational collapse would approach the boundary but never go beyond it. That solves the information paradox but raises another question instead: if not a black hole, then what? Now one physicist has worked out the answer. His conclusion is that the collapsed star should end up about twice the radius of a conventional black hole but would not be dense enough to trap light forever and therefore would not be black. Indeed, to all intents and purposes, it would look like a large neutron star.

Read more of this story at Slashdot.








Mac OS X Yosemite Beta Opens

Thu, 24/07/2014 - 4:55pm
New submitter David Hames (3763525) writes Would you like to test drive the newest release of the Macintosh operating system? Apple is opening up the beta for Mac OS X Yosemite starting Thursday to the first million people who sign up. Beta users won't be able to access such promised Yosemite features such as the ability to make or receive your iPhone calls or text messages on your Mac, turn on your iPhone hotspot feature from your Mac, or "Handoff" the last thing you were doing on your iOS 8 device to your Mac and vice versa. A new iCloud Drive feature is also off-limits, while any Spotlight search suggestions are U.S.-based only. Don't expect all your Mac apps to run either. Ars has a preview of Yosemite.

Read more of this story at Slashdot.








Sony Agrees To $17.75m Settlement For 2011 PSN Attack

Thu, 24/07/2014 - 4:14pm
mrspoonsi (2955715) writes with word that Sony has agreed to settle a class action lawsuit brought by PSN users affected by the 2011 breach. From the article: Sony has finally agreed to a preliminary settlement of $15m, which may be able to appease most of the customers that suffered from this attack. The PlayStation Network users that did not partake in the "Welcome Back" program that Sony unveiled shortly after their online services were brought back will be able to choose from two of several options for compensation: One PlayStation 3 or PlayStation Portable game selected from a list of 14 games; three PlayStation 3 themes selected from a list of six themes; or a three-month subscription to PlayStation Plus free of charge. Claiming these benefits will be done on a first come, first serve basis ...The settlement isn't just about free games or services. Customers with documented identity theft charges are eligible for up to $2,500 per claim.

Read more of this story at Slashdot.








GOG.com Announces Linux Support

Thu, 24/07/2014 - 3:38pm
For years, Good Old Games has made a business out of selling classic PC game titles completely free of DRM. Today they announced that their platform now supports Linux. They said, We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by ... We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. ... Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. ... For both native Linux versions, as well as special builds prepared by our team, GOG.com will provide distro-independent tar.gz archives and support convenient DEB installers for the two most popular Linux distributions: Ubuntu and Mint, in their current and future LTS editions.

Read more of this story at Slashdot.








For Half, Degrees In Computing, Math, Or Stats Lead To Other Jobs

Thu, 24/07/2014 - 2:56pm
dcblogs (1096431) writes The Census Bureau reports that only 26% of people with any type of four-year STEM degree are working in a STEM field. For those with a degree specifically in computer, math or statistics, the figure is 49%, nearly the same for engineering degrees. What happens to the other STEM trained workers? The largest numbers are managers at non-STEM businesses (22.5%), or having careers in education (17.7%), business/finance (13.2%) and office support (11.5%). Some other data points: Among those with college degrees in computer-related occupations, men are paid more than women ($90,354 vs. $78,859 on average), and African American workers are more likely to be unemployed than white or Asian workers.

Read more of this story at Slashdot.








Empathy For Virtual Characters Studied With FMRI Brain Imaging

Thu, 24/07/2014 - 2:15pm
vrml (3027321) writes "A novel brain imaging study published by the prestigious Neuroimage journal sheds light on different reactions that players' brains display when they meet a virtual character in a game world. While their head was inside a fMRI machine, participants played an interactive virtual experience in which they had to survive a serious fire emergency in a building by reaching an exit as soon as possible. However, when they finally arrived at the exit, they also found a virtual character trapped under an heavy cabinet, begging them for help. Some participants chose not to help the character and took the exit, while others stopped to help although the fire became more and more serious and moving away the cabinet required considerable time. Functional brain imaging showed activation of very different brain areas in players when they met the character. When there was an increased functional connectivity of the brain salience network, which suggests an enhanced sensitivity to the threatening situation and potential danger, players ignored the character screams and went for the exit. In those players who helped the character, there was an engagement of the medial prefrontal and temporo-parietal cortices, which in the neuroscience literature are associated with the human ability of taking the perspective of other individuals and making altruistic choices. The paper concludes by emphasizing how virtual worlds can be a salient and ecologically valid stimulus for modern social neuroscience."

Read more of this story at Slashdot.








Empathy For Virtual Characters Studied With FMRI Brain Imaging

Thu, 24/07/2014 - 2:15pm
vrml (3027321) writes "A novel brain imaging study published by the prestigious Neuroimage journal sheds light on different reactions that players' brains display when they meet a virtual character in a game world. While their head was inside a fMRI machine, participants played an interactive virtual experience in which they had to survive a serious fire emergency in a building by reaching an exit as soon as possible. However, when they finally arrived at the exit, they also found a virtual character trapped under an heavy cabinet, begging them for help. Some participants chose not to help the character and took the exit, while others stopped to help although the fire became more and more serious and moving away the cabinet required considerable time. Functional brain imaging showed activation of very different brain areas in players when they met the character. When there was an increased functional connectivity of the brain salience network, which suggests an enhanced sensitivity to the threatening situation and potential danger, players ignored the character screams and went for the exit. In those players who helped the character, there was an engagement of the medial prefrontal and temporo-parietal cortices, which in the neuroscience literature are associated with the human ability of taking the perspective of other individuals and making altruistic choices. The paper concludes by emphasizing how virtual worlds can be a salient and ecologically valid stimulus for modern social neuroscience."

Read more of this story at Slashdot.








Empathy For Virtual Characters Studied With FMRI Brain Imaging

Thu, 24/07/2014 - 2:15pm
vrml (3027321) writes "A novel brain imaging study published by the prestigious Neuroimage journal sheds light on different reactions that players' brains display when they meet a virtual character in a game world. While their head was inside a fMRI machine, participants played an interactive virtual experience in which they had to survive a serious fire emergency in a building by reaching an exit as soon as possible. However, when they finally arrived at the exit, they also found a virtual character trapped under an heavy cabinet, begging them for help. Some participants chose not to help the character and took the exit, while others stopped to help although the fire became more and more serious and moving away the cabinet required considerable time. Functional brain imaging showed activation of very different brain areas in players when they met the character. When there was an increased functional connectivity of the brain salience network, which suggests an enhanced sensitivity to the threatening situation and potential danger, players ignored the character screams and went for the exit. In those players who helped the character, there was an engagement of the medial prefrontal and temporo-parietal cortices, which in the neuroscience literature are associated with the human ability of taking the perspective of other individuals and making altruistic choices. The paper concludes by emphasizing how virtual worlds can be a salient and ecologically valid stimulus for modern social neuroscience."

Read more of this story at Slashdot.








Empathy For Virtual Characters Studied With FMRI Brain Imaging

Thu, 24/07/2014 - 2:15pm
vrml (3027321) writes "A novel brain imaging study published by the prestigious Neuroimage journal sheds light on different reactions that players' brains display when they meet a virtual character in a game world. While their head was inside a fMRI machine, participants played an interactive virtual experience in which they had to survive a serious fire emergency in a building by reaching an exit as soon as possible. However, when they finally arrived at the exit, they also found a virtual character trapped under an heavy cabinet, begging them for help. Some participants chose not to help the character and took the exit, while others stopped to help although the fire became more and more serious and moving away the cabinet required considerable time. Functional brain imaging showed activation of very different brain areas in players when they met the character. When there was an increased functional connectivity of the brain salience network, which suggests an enhanced sensitivity to the threatening situation and potential danger, players ignored the character screams and went for the exit. In those players who helped the character, there was an engagement of the medial prefrontal and temporo-parietal cortices, which in the neuroscience literature are associated with the human ability of taking the perspective of other individuals and making altruistic choices. The paper concludes by emphasizing how virtual worlds can be a salient and ecologically valid stimulus for modern social neuroscience."

Read more of this story at Slashdot.








Empathy For Virtual Characters Studied With FMRI Brain Imaging

Thu, 24/07/2014 - 2:15pm
vrml (3027321) writes "A novel brain imaging study published by the prestigious Neuroimage journal sheds light on different reactions that players' brains display when they meet a virtual character in a game world. While their head was inside a fMRI machine, participants played an interactive virtual experience in which they had to survive a serious fire emergency in a building by reaching an exit as soon as possible. However, when they finally arrived at the exit, they also found a virtual character trapped under an heavy cabinet, begging them for help. Some participants chose not to help the character and took the exit, while others stopped to help although the fire became more and more serious and moving away the cabinet required considerable time. Functional brain imaging showed activation of very different brain areas in players when they met the character. When there was an increased functional connectivity of the brain salience network, which suggests an enhanced sensitivity to the threatening situation and potential danger, players ignored the character screams and went for the exit. In those players who helped the character, there was an engagement of the medial prefrontal and temporo-parietal cortices, which in the neuroscience literature are associated with the human ability of taking the perspective of other individuals and making altruistic choices. The paper concludes by emphasizing how virtual worlds can be a salient and ecologically valid stimulus for modern social neuroscience."

Read more of this story at Slashdot.








Empathy For Virtual Characters Studied With FMRI Brain Imaging

Thu, 24/07/2014 - 2:15pm
vrml (3027321) writes "A novel brain imaging study published by the prestigious Neuroimage journal sheds light on different reactions that players' brains display when they meet a virtual character in a game world. While their head was inside a fMRI machine, participants played an interactive virtual experience in which they had to survive a serious fire emergency in a building by reaching an exit as soon as possible. However, when they finally arrived at the exit, they also found a virtual character trapped under an heavy cabinet, begging them for help. Some participants chose not to help the character and took the exit, while others stopped to help although the fire became more and more serious and moving away the cabinet required considerable time. Functional brain imaging showed activation of very different brain areas in players when they met the character. When there was an increased functional connectivity of the brain salience network, which suggests an enhanced sensitivity to the threatening situation and potential danger, players ignored the character screams and went for the exit. In those players who helped the character, there was an engagement of the medial prefrontal and temporo-parietal cortices, which in the neuroscience literature are associated with the human ability of taking the perspective of other individuals and making altruistic choices. The paper concludes by emphasizing how virtual worlds can be a salient and ecologically valid stimulus for modern social neuroscience."

Read more of this story at Slashdot.








Empathy For Virtual Characters Studied With FMRI Brain Imaging

Thu, 24/07/2014 - 2:15pm
vrml (3027321) writes "A novel brain imaging study published by the prestigious Neuroimage journal sheds light on different reactions that players' brains display when they meet a virtual character in a game world. While their head was inside a fMRI machine, participants played an interactive virtual experience in which they had to survive a serious fire emergency in a building by reaching an exit as soon as possible. However, when they finally arrived at the exit, they also found a virtual character trapped under an heavy cabinet, begging them for help. Some participants chose not to help the character and took the exit, while others stopped to help although the fire became more and more serious and moving away the cabinet required considerable time. Functional brain imaging showed activation of very different brain areas in players when they met the character. When there was an increased functional connectivity of the brain salience network, which suggests an enhanced sensitivity to the threatening situation and potential danger, players ignored the character screams and went for the exit. In those players who helped the character, there was an engagement of the medial prefrontal and temporo-parietal cortices, which in the neuroscience literature are associated with the human ability of taking the perspective of other individuals and making altruistic choices. The paper concludes by emphasizing how virtual worlds can be a salient and ecologically valid stimulus for modern social neuroscience."

Read more of this story at Slashdot.