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Updated: 6 min 33 sec ago

Flash IDE Can Now Reach Non-Flash Targets (Including Open Source)

Sat, 11/10/2014 - 9:20am
lars_doucet (2853771) writes Flash CC now has an SDK for creating custom project file formats; this lets you use the Flash IDE to prepare and publish content for (not-the-flash-player) compile targets. Among these new platforms is OpenFL, a fully open-source re-implementation of the Flash API that exports to Javascript and C++ (no Flash Player!), among other targets: When Adobe demoed the custom project feature at Adobe MAX the other night, they brought out Joshua Granick (lead maintainer of OpenFL) to show off a custom OpenFL project format that lets you make Flash Art in Flash CC, then compile it out to Flash, HTML5, and native C++ (desktop+mobile) targets. Maybe Adobe heard us after all?

Read more of this story at Slashdot.








Flash IDE Can Now Reach Non-Flash Targets (Including Open Source)

Sat, 11/10/2014 - 9:20am
lars_doucet (2853771) writes Flash CC now has an SDK for creating custom project file formats; this lets you use the Flash IDE to prepare and publish content for (not-the-flash-player) compile targets. Among these new platforms is OpenFL, a fully open-source re-implementation of the Flash API that exports to Javascript and C++ (no Flash Player!), among other targets: When Adobe demoed the custom project feature at Adobe MAX the other night, they brought out Joshua Granick (lead maintainer of OpenFL) to show off a custom OpenFL project format that lets you make Flash Art in Flash CC, then compile it out to Flash, HTML5, and native C++ (desktop+mobile) targets. Maybe Adobe heard us after all?

Read more of this story at Slashdot.








Flash IDE Can Now Reach Non-Flash Targets (Including Open Source)

Sat, 11/10/2014 - 9:20am
lars_doucet (2853771) writes Flash CC now has an SDK for creating custom project file formats; this lets you use the Flash IDE to prepare and publish content for (not-the-flash-player) compile targets. Among these new platforms is OpenFL, a fully open-source re-implementation of the Flash API that exports to Javascript and C++ (no Flash Player!), among other targets: When Adobe demoed the custom project feature at Adobe MAX the other night, they brought out Joshua Granick (lead maintainer of OpenFL) to show off a custom OpenFL project format that lets you make Flash Art in Flash CC, then compile it out to Flash, HTML5, and native C++ (desktop+mobile) targets. Maybe Adobe heard us after all?

Read more of this story at Slashdot.








Flash IDE Can Now Reach Non-Flash Targets (Including Open Source)

Sat, 11/10/2014 - 9:20am
lars_doucet (2853771) writes Flash CC now has an SDK for creating custom project file formats; this lets you use the Flash IDE to prepare and publish content for (not-the-flash-player) compile targets. Among these new platforms is OpenFL, a fully open-source re-implementation of the Flash API that exports to Javascript and C++ (no Flash Player!), among other targets: When Adobe demoed the custom project feature at Adobe MAX the other night, they brought out Joshua Granick (lead maintainer of OpenFL) to show off a custom OpenFL project format that lets you make Flash Art in Flash CC, then compile it out to Flash, HTML5, and native C++ (desktop+mobile) targets. Maybe Adobe heard us after all?

Read more of this story at Slashdot.








Flash IDE Can Now Reach Non-Flash Targets (Including Open Source)

Sat, 11/10/2014 - 9:20am
lars_doucet (2853771) writes Flash CC now has an SDK for creating custom project file formats; this lets you use the Flash IDE to prepare and publish content for (not-the-flash-player) compile targets. Among these new platforms is OpenFL, a fully open-source re-implementation of the Flash API that exports to Javascript and C++ (no Flash Player!), among other targets: When Adobe demoed the custom project feature at Adobe MAX the other night, they brought out Joshua Granick (lead maintainer of OpenFL) to show off a custom OpenFL project format that lets you make Flash Art in Flash CC, then compile it out to Flash, HTML5, and native C++ (desktop+mobile) targets. Maybe Adobe heard us after all?

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.








Infinite Browser Universe Manyland Hits 8 Million Placed Blocks

Sat, 11/10/2014 - 6:18am
j_philipp (803945) writes Manyland [Here's the twitter feed and a FAQ] is an html5/ JS-based MMO universe created by a community and two indie developers from Europe. Everything in the world can be freely drawn and placed: From the cars, animals, plants, houses, bridges, to everyone's own bodies. Like Wikipedia, by default areas are editable by everyone (and removing a block leaves dust which can be used to undo the removal). Since the opening a year ago, over 100,000 different creations have been made, and now, over 8 million blocks placed. Some features are for logged-in users only, but the whole thing is free to explore for everyone, and it's just sucked away quite a few minutes for me.

Read more of this story at Slashdot.