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Updated: 16 min 58 sec ago

Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 14/11/2014 - 8:08am
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

Read more of this story at Slashdot.








Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 14/11/2014 - 8:08am
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

Read more of this story at Slashdot.








Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 14/11/2014 - 8:08am
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

Read more of this story at Slashdot.








Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 14/11/2014 - 8:08am
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

Read more of this story at Slashdot.








Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 14/11/2014 - 8:08am
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

Read more of this story at Slashdot.








Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 14/11/2014 - 8:08am
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

Read more of this story at Slashdot.








Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 14/11/2014 - 8:08am
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

Read more of this story at Slashdot.








Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 14/11/2014 - 8:08am
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

Read more of this story at Slashdot.








Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 14/11/2014 - 8:08am
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

Read more of this story at Slashdot.








Ubisoft Points Finger At AMD For Assassin's Creed Unity Poor Performance

Fri, 14/11/2014 - 8:08am
MojoKid (1002251) writes "Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics — suddenly, all of this is AMD's fault. An official company forum post currently reads: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available." There are multiple problems with this assessment. First, there's no equivalent Nvidia-centric post on the main forum, and no mention of the fact that if you own an Nvidia card of any vintage but a GTX 970 or 980, you're going to see less-than ideal performance. According to sources, the problem with Assassin's Creed Unity is that the game is issuing tens of thousands of draw calls — up to 50,000 and beyond, in some cases. This is precisely the kind of operation that Mantle and DirectX 12 are designed to handle, but DirectX 11, even 11.2, isn't capable of efficiently processing that many calls at once. It's a fundamental limit of the API and it kicks in harshly in ways that adding more CPU cores simply can't help with.

Read more of this story at Slashdot.








Thanks To the Private Space Industry, Things Are Looking Up For Space City USA

Fri, 14/11/2014 - 5:39am
gallifreyan99 writes When the shuttle program was ended, and manned space exploration was put on hold, the people of Titusville, Florida were left in big trouble. "Just 20 miles northwest of Kennedy Space Center in Florida, it used to have a proud nickname: Space City USA. The dizzying boom of the 1950s and '60s helped create myriad jobs by giving work to nearby aerospace companies. Unfortunately, the past 15 years have seen everything dry up By December 2010, Titusville had one of the America's highest unemployment rates, 13.8 percent." But even though there's been plenty of bad news recently, the city hopes that the private space industry can save it from destruction.

Read more of this story at Slashdot.








Thanks To the Private Space Industry, Things Are Looking Up For Space City USA

Fri, 14/11/2014 - 5:39am
gallifreyan99 writes When the shuttle program was ended, and manned space exploration was put on hold, the people of Titusville, Florida were left in big trouble. "Just 20 miles northwest of Kennedy Space Center in Florida, it used to have a proud nickname: Space City USA. The dizzying boom of the 1950s and '60s helped create myriad jobs by giving work to nearby aerospace companies. Unfortunately, the past 15 years have seen everything dry up By December 2010, Titusville had one of the America's highest unemployment rates, 13.8 percent." But even though there's been plenty of bad news recently, the city hopes that the private space industry can save it from destruction.

Read more of this story at Slashdot.








Thanks To the Private Space Industry, Things Are Looking Up For Space City USA

Fri, 14/11/2014 - 5:39am
gallifreyan99 writes When the shuttle program was ended, and manned space exploration was put on hold, the people of Titusville, Florida were left in big trouble. "Just 20 miles northwest of Kennedy Space Center in Florida, it used to have a proud nickname: Space City USA. The dizzying boom of the 1950s and '60s helped create myriad jobs by giving work to nearby aerospace companies. Unfortunately, the past 15 years have seen everything dry up By December 2010, Titusville had one of the America's highest unemployment rates, 13.8 percent." But even though there's been plenty of bad news recently, the city hopes that the private space industry can save it from destruction.

Read more of this story at Slashdot.








Thanks To the Private Space Industry, Things Are Looking Up For Space City USA

Fri, 14/11/2014 - 5:39am
gallifreyan99 writes When the shuttle program was ended, and manned space exploration was put on hold, the people of Titusville, Florida were left in big trouble. "Just 20 miles northwest of Kennedy Space Center in Florida, it used to have a proud nickname: Space City USA. The dizzying boom of the 1950s and '60s helped create myriad jobs by giving work to nearby aerospace companies. Unfortunately, the past 15 years have seen everything dry up By December 2010, Titusville had one of the America's highest unemployment rates, 13.8 percent." But even though there's been plenty of bad news recently, the city hopes that the private space industry can save it from destruction.

Read more of this story at Slashdot.








Thanks To the Private Space Industry, Things Are Looking Up For Space City USA

Fri, 14/11/2014 - 5:39am
gallifreyan99 writes When the shuttle program was ended, and manned space exploration was put on hold, the people of Titusville, Florida were left in big trouble. "Just 20 miles northwest of Kennedy Space Center in Florida, it used to have a proud nickname: Space City USA. The dizzying boom of the 1950s and '60s helped create myriad jobs by giving work to nearby aerospace companies. Unfortunately, the past 15 years have seen everything dry up By December 2010, Titusville had one of the America's highest unemployment rates, 13.8 percent." But even though there's been plenty of bad news recently, the city hopes that the private space industry can save it from destruction.

Read more of this story at Slashdot.








Thanks To the Private Space Industry, Things Are Looking Up For Space City USA

Fri, 14/11/2014 - 5:39am
gallifreyan99 writes When the shuttle program was ended, and manned space exploration was put on hold, the people of Titusville, Florida were left in big trouble. "Just 20 miles northwest of Kennedy Space Center in Florida, it used to have a proud nickname: Space City USA. The dizzying boom of the 1950s and '60s helped create myriad jobs by giving work to nearby aerospace companies. Unfortunately, the past 15 years have seen everything dry up By December 2010, Titusville had one of the America's highest unemployment rates, 13.8 percent." But even though there's been plenty of bad news recently, the city hopes that the private space industry can save it from destruction.

Read more of this story at Slashdot.








Thanks To the Private Space Industry, Things Are Looking Up For Space City USA

Fri, 14/11/2014 - 5:39am
gallifreyan99 writes When the shuttle program was ended, and manned space exploration was put on hold, the people of Titusville, Florida were left in big trouble. "Just 20 miles northwest of Kennedy Space Center in Florida, it used to have a proud nickname: Space City USA. The dizzying boom of the 1950s and '60s helped create myriad jobs by giving work to nearby aerospace companies. Unfortunately, the past 15 years have seen everything dry up By December 2010, Titusville had one of the America's highest unemployment rates, 13.8 percent." But even though there's been plenty of bad news recently, the city hopes that the private space industry can save it from destruction.

Read more of this story at Slashdot.








Thanks To the Private Space Industry, Things Are Looking Up For Space City USA

Fri, 14/11/2014 - 5:39am
gallifreyan99 writes When the shuttle program was ended, and manned space exploration was put on hold, the people of Titusville, Florida were left in big trouble. "Just 20 miles northwest of Kennedy Space Center in Florida, it used to have a proud nickname: Space City USA. The dizzying boom of the 1950s and '60s helped create myriad jobs by giving work to nearby aerospace companies. Unfortunately, the past 15 years have seen everything dry up By December 2010, Titusville had one of the America's highest unemployment rates, 13.8 percent." But even though there's been plenty of bad news recently, the city hopes that the private space industry can save it from destruction.

Read more of this story at Slashdot.








Thanks To the Private Space Industry, Things Are Looking Up For Space City USA

Fri, 14/11/2014 - 5:39am
gallifreyan99 writes When the shuttle program was ended, and manned space exploration was put on hold, the people of Titusville, Florida were left in big trouble. "Just 20 miles northwest of Kennedy Space Center in Florida, it used to have a proud nickname: Space City USA. The dizzying boom of the 1950s and '60s helped create myriad jobs by giving work to nearby aerospace companies. Unfortunately, the past 15 years have seen everything dry up By December 2010, Titusville had one of the America's highest unemployment rates, 13.8 percent." But even though there's been plenty of bad news recently, the city hopes that the private space industry can save it from destruction.

Read more of this story at Slashdot.








Thanks To the Private Space Industry, Things Are Looking Up For Space City USA

Fri, 14/11/2014 - 5:39am
gallifreyan99 writes When the shuttle program was ended, and manned space exploration was put on hold, the people of Titusville, Florida were left in big trouble. "Just 20 miles northwest of Kennedy Space Center in Florida, it used to have a proud nickname: Space City USA. The dizzying boom of the 1950s and '60s helped create myriad jobs by giving work to nearby aerospace companies. Unfortunately, the past 15 years have seen everything dry up By December 2010, Titusville had one of the America's highest unemployment rates, 13.8 percent." But even though there's been plenty of bad news recently, the city hopes that the private space industry can save it from destruction.

Read more of this story at Slashdot.